Meshy V7 Retexture
Meshy V7 Retexture from Meshy paints a new texture onto an existing 3D model from a text style prompt, a reference image, or up to four views of the object, keeping its geometry. It can add metallic, roughness and normal maps and texture at 2K, 4K or 8K.
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Meshy V7 Retexture from Meshy paints a new texture onto an existing 3D model from a text style prompt, a reference image, or up to four views of the object, keeping its geometry. It can add metallic, roughness and normal maps and texture at 2K, 4K or 8K.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Meshy V7 Retexture becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Meshy V7 Retexture to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "meshy-v7-retexture",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/meshy-v7-retexture/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A wooden treasure chest with iron bands, game-ready"
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- prompt string
- Describe what to generate, or the change to make.
- color_palette any
- Colors the output should use. This model doesn't take a palette natively, so the colors are added to the prompt.
- pbr_materials booleandefault false
- Add metalness, roughness and normal maps so the model reacts to light in a game engine.
- preserve_uvs boolean
- Paint onto the mesh's own UV layout instead of laying out new UVs.
- texture_resolution enumdefault NONE4 options
- Resolution of the painted texture. 8K costs extra.
- guidance_file_init_image file[]
- Views of the object to paint the texture from, each on the view it shows. They replace the prompt and style image, and need a front view
- guidance_file_init_mesh file[]required
- The 3D model to modify
- guidance_file_texture_image file[]
- Texture applied to the 3D model
- prompt_language string
- The language the prompt is written in, so it reaches the model as you meant it.
Why use Meshy V7 Retexture for 3D?
High-quality 3D generation
Meshy V7 Retexture produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.
Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.
Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.
Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.
FAQ
How much does Meshy V7 Retexture cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
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