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Layer

Layer for Roblox creators & studios

One concept. A whole drop. In 3D.

Items, 3D models, UI and thumbnails for your Roblox game, in one style.

For UGC creators, game studios and brand activations. No seat fees.

models, one agent
300+
studios on Layer
400+
items, UI and thumbnails
2D → 3D
add every creator
No seats

Why Roblox teams stall on AI

What Roblox creators and studios told us slows them down, solved

From UGC creators shipping drops to studios running a portfolio of live experiences.

“3D modelling is the bottleneck for every drop”

Concept to textured mesh

Four matched views drawn and checked before any geometry, then a textured model with Tripo, Meshy or Rodin, remeshed to your polycount.

Image to 3D

“Items in a drop don't look like they belong together”

The line comes from one design

Tiers, colourways and pets built from the item you approved, with a Reference Set from your catalog so the hundredth item matches the first.

Reference Sets

“Our thumbnail decides whether anyone clicks”

Thumbnails and icons built to test

Variant sets of thumbnails and icons on your game's look, so you can A/B test what wins the click instead of shipping one and hoping.

Thumbnails · Icons

“Weekly updates need new art every week”

An update pack as a workflow

Build the event or update pack once, then run it each week: banners, shop and pass screens, icons and promo, same style every time.

Workflows

“Brand deals need licensor sign-off on every asset”

IP-safe brand experiences

A project and Reference Set per brand partner, review packs for approval, and an audit log of every generation.

Brand & IP

“Built-in AI gives us the same look as everyone else”

Raise the roof, not just the floor

Real art direction across 2D, 3D, UI, video and audio, so your experience stands out in Discover instead of blending in.

300+ models, one agent

Brand activations inside Roblox

Launch a brand inside Roblox in weeks, not months

Every asset for the activation, on the brand's look and ready for their sign-off.

Branded games & themed worlds

Re-theme a world to the brand in days, not a production cycle.

Multigame events

One brand event across every game in your portfolio, each in its own style.

Branded avatar items

Licensed accessories and outfits, approved by the brand before they list.

360° amplification

Trailers, thumbnails, social and creator kits that drive players in.

Approval-ready

A project and Reference Set per brand, with review packs for the licensor.

On launch day

Hit the movie, album or match date with every asset ready.

On record

Every generation in the audit log, for the brand's legal team.

Your team and the brand stay responsible for clearing the IP and Roblox's rules.

One workspace

Learn one tool, not twelve

2D concepts, 3D meshes, textures, UI, video and audio in one agent-first workspace. Ask in plain language: the agent picks the model, shows the cost and generates, then you edit, recolour, turn it into 3D and export.

Gemini 3.1 Flash ImageGPT Image 2FLUX.2 [pro]Seedream 5.0 ProRecraft V4Veo 3.1Seedance 2.5KlingSora 2Runway Gen-4.5MiniMax H3Tripo v3.1Meshy V7.1Rodin Gen-2.5ElevenLabs

300+ models, one agent, across image, video, 3D, audio and playables. New models land in the same place, so your team never switches tools.

For the top of the charts

Built-in AI raises the floor. Layer raises the roof.

Studio's AI gets everyone started. Top experiences win on art direction.

CompareAI built into Roblox StudioLayer
Best forCode, quick materials and getting startedThe art: concept, 3D items, UI, thumbnails, trailers and audio
Art directionA good first pass that can look like everyone else'sYour style, held by Reference Sets and Skills across every asset
FormatsIn-editor helpers2D, 3D, UI, video, audio and music from 300+ models, one agent
Brand and IP workNot its focusA project and Reference Set per brand partner, review packs, audit log
Teams and budgetsPer creatorProjects or sub-workspaces per game, group usage limits, no seat fees
Where you finishRoblox StudioBlender, Maya, Photoshop, After Effects and Studio, plus MCP, API and CLI

Five jobs

Five jobs Roblox teams give Layer

From the first sketch of a drop to the weekly update and the thumbnail that wins the click.

01 · Item drops

One concept, a whole drop

Approve one design, then build the rest of the drop from it.

  • Variants built from the design you approved, so cut and palette hold
  • Swap a colour or a trim one region at a time with inpaint
  • Prompt templates fan out every item × colourway × tier
Colourway
Seedling outfit in the Moss colourway
SeedlingTier 1 · Moss
Sprout Keeper outfit in the Moss colourway
Sprout KeeperTier 2 · Moss
Bloomwarden outfit in the Moss colourway
BloomwardenTier 3 · Moss
Grand Gardener outfit in the Moss colourway
Grand GardenerTier 4 · Moss
Approve one outfitColourway: MossRunWhole line recoloured

02 · Concept to 3D

From concept art to a mesh you can clean up

Four checked views, then a textured mesh you can clean up.

  • Front, left, back and right drawn and checked before any geometry
  • Remesh to a target polycount, in quads or tris
  • Retexture one mesh into new colourways
Glim, front view
Front
Glim, left view
Left
Glim, back view
Back
Glim, right view
Right
Generate 3D · Tripo v3.1
RemeshRetextureRigUV unwrapGLBOBJFBX

Plan for cleanup. A generated mesh is a strong first pass, not a finished upload. Check scale, thin parts like straps and chains, topology and texture size, then test each item against Roblox's own requirements before you list it.

03 · The experience

Everything around the item

Textures, UI, icons and shop screens in the same style as the items.

  • Tileable materials ready for your surfaces
  • UI kits built to 9-slice
  • Icon sets that stay consistent and read small
Textures: Tileable stone, wood, metal
TexturesTileable stone, wood, metal
Tile sets: Every edge on one grid
Tile setsEvery edge on one grid
UI kits: 9-slice buttons and panels
UI kits9-slice buttons and panels
Icons: Read at small sizes
IconsRead at small sizes
Shop & pass: Store and reward screens
Shop & passStore and reward screens
Key art: For every update
Key artFor every update

04 · Live updates

Ship an update every week without crunching art

Top experiences update constantly, and every event needs banners, shop screens, pass rewards and icons.

  • Publish the workflow so anyone on the team can run it: type the event, press Run
  • The same Reference Set keeps every update on your game's style
  • Group usage limits keep each week's art inside its budget

Workflow · Weekly update pack

Event: Frost BloomReference Set: Glow Garden kitEvent bannerShop screenPass rewardsIconsRun
Harvest Moon event banner
Week 1 · Harvest Moon · shipped
Week 2 · Firefly Festival · shipped
Week 3 · Frost Bloom · running
Starlight Sprouts event banner
Week 4 · Starlight Sprouts · queued

05 · Thumbnails & launch

Win the click, then sell the drop

Your thumbnails, on Roblox and on YouTube, decide whether players ever see the game.

  • Thumbnail and icon variant sets that keep your characters and change the hook
  • Vertical teasers from a still for TikTok and Shorts
  • YouTube video thumbnails, Shorts covers and channel art for updates, devlogs and creator partners
Thumbnail AWinner
Thumbnail A
Thumbnail B
Thumbnail B
Thumbnail C
Thumbnail C
Thumbnail D
Thumbnail D
Game icon variant AGame icon variant BGame icon variant CGame icon variant D
YouTube thumbnail · update video
YouTube thumbnail · update video
YouTube thumbnail · devlog
YouTube thumbnail · devlog
Channel banner · creator partner
Channel banner · creator partner

Reference Sets & Skills

The hundredth item matches the first

Build a Reference Set from your approved catalog.

  • Images, captions, prompt templates and a colour palette in one set
  • Mention it in any prompt with @, yours or a teammate's
  • Train a custom style on the same set when references are not enough
  • Customer data is never used to train foundation models

Glow Garden kit6 images

Acorn beanie
Acorn beanie
Leaf cape
Leaf cape
Lantern watering can
Lantern watering can
Lotus-lantern hat
Lotus-lantern hat
Seed satchel
Seed satchel
Glim shoulder pet
Glim shoulder pet

Prompt template: boxy R15 avatars, low-poly faceted accessories, warm lantern glow

A lantern pet for the Frost Bloom drop, in Glow Garden kit

Creator teams

Add creators, not seats

Invite the whole creator team and pay for what it generates, in Creative Units. On Enterprise, groups give each team a role and a usage limit.

Creator Network

Share your Layer work and earn monthly Creative Units, with a path to paid work.

Join the Creator Network

Partner Program

Run a creator collective? Bring teams to Layer and earn rewards.

Partner Program

Showcase

A launch drop, built in Layer

Four items, concept to textured GLB, in one workspace.

  • Concepts and source views drawn in the drop's one style
  • Textured GLB meshes from Tripo v3.1, ready for cleanup
  • Thumbnail and teaser clip for launch day

Your stack

Into the tools you finish in

Blender, Maya, Photoshop and Figma, plus MCP, CLI and API.

  • Photoshop
  • Figma
  • After Effects
  • Premiere Pro
  • Blender
  • Maya
  • Unity
  • Unreal Engine
  • Slack
  • Chrome
  • Layer MCP (Claude)
  • REST API & CLI
See all integrations
Glow Garden art from Layer in Blender
Glow Garden art from Layer in Maya
Glow Garden art from Layer in Claude via MCP

Blender. Bring the textured GLB into Blender to clean up topology, UVs and scale before it goes to Studio.

0:44

Founder walkthrough

Six things your creator team can do this week

Burcu Hakguder, Layer co-founder, walks through each one.

Questions Roblox teams ask

How is Layer different from the AI built into Roblox Studio?+

Studio's built-in AI is great for code and quick materials. Layer is where the art comes from: concept art, 3D items, UI, thumbnails, trailers and audio on one consistent art direction, for teams aiming at the top of the charts.

Can we make licensed brand or IP experiences in Layer?+

Yes. Give each brand partner its own project with a Reference Set built from the licensor's approved art, and export review packs for their sign-off. Your team and the brand stay responsible for clearing the IP and the platform's rules.

Can Layer match the look of my experience or catalog?+

Yes. Build a Reference Set from your approved art and mention it in any prompt, and every teammate starts from the same style.

Can Layer make 3D models for Roblox?+

Layer turns concept art or a description into textured meshes you can download as GLB or OBJ, or FBX where the model supports it. Treat them as a strong first pass: remesh to your polycount, check thin parts and scale, and test each item against the platform's requirements before you upload.

Which 3D models are included?+

Tripo, Meshy, Rodin and other leading 3D models sit beside the image and video models, and the agent picks one per brief or you choose. New models land in the same place.

Who owns what we make?+

You do. Outputs from your workspace are yours, under Layer's terms of service.

How does pricing work for a creator team?+

No per-seat fees. You pay for generations in Creative Units, so adding a creator adds what they make, not a seat.

Is it safe for unreleased items and experiences?+

Layer is SOC 2 Type II certified. Customer data is never used to train foundation models. Customer data is stored in the European Union. Workspaces keep teams apart, roles control access, and the audit log records every generation.

What else can we make besides items?+

Concept art for zones and characters, textures, tile sets, UI, icons, thumbnails, trailers and social posts, all in the same workspace and style.

Bring your next drop to Layer

Make your first item free today, or talk to sales.

No seat fees. Pay for what you generate in Creative Units.