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AI Audio Generation

Voiceover, Music and Sound Effects in One Workspace

Sound effects, character VO and lipsync video, powered by ElevenLabs.

Exploration loop · 16 bars
  • Victory stinger · 4 bars
  • In-game loop
  • Game-over sting
  • Combat loop · 16 bars
  • Menu loop
  • Omen 8 s · Assault 20 s · Climax 24 s · Tail 8 s

Audio Generation

Audio is the layer of game production that always slips. Voiceover waits on recording sessions, sound effects wait on licensing searches, music waits on budget — and live-ops content ships with placeholder beeps because the audio pipeline couldn't keep up with the content calendar. Sourcing each piece from a different vendor makes it slower still.

Layer's audio generation puts game-ready audio in the same workspace as your images, video, and 3D: text-to-speech, sound effects, music tracks, and multi-speaker dialogue synthesis, powered by leading models including ElevenLabs. Write what you need, generate it, and edit it — without leaving your asset pipeline.

01

Key capabilities

  • Four audio types, one workspace

    Generate text-to-speech, sound effects, music tracks, and multi-speaker dialogue synthesis side by side. No separate vendor for every audio need — it's all part of Layer's 300+ models across modalities.

  • Powered by leading models

    Layer is model-agnostic, with leading audio models including ElevenLabs and day-0 integrations as new models ship, so quality keeps improving without you switching tools.

  • Voice cloning via Reference Sets

    Pin a voice with a Reference Set and reuse it across every line, character, and session. Your hero sounds like your hero in patch 1 and patch 40.

  • Multi-speaker dialogue synthesis

    Generate conversations, not just lines — multiple distinct speakers in one synthesized exchange for cutscenes, tutorials, and narrative moments.

  • Inpainting and extension

    Replace a time region inside an existing clip with audio inpainting, or extend a clip that runs short. Fix the one bad word instead of regenerating the take.

02

How it works

  1. Write what you want to hear

    Type a script for speech or dialogue, describe a sound effect, or set the direction for a music track. Attach a Reference Set to lock a cloned voice.

  2. Generate and audition

    Layer produces the audio with leading models. Listen, compare takes, and iterate on the text until it lands.

  3. Edit and export

    Inpaint the rough spots, extend where needed, and export game-ready audio into your build or your video edits.

03

Built for game production

  • Character VO and narrative

    Voice entire casts with text-to-speech and multi-speaker dialogue synthesis, keeping each character consistent with cloned voices pinned in Reference Sets.

  • Live-ops soundscapes

    New event, new sounds — generate the stingers, ambience, and music that make seasonal content feel finished, on the schedule live-ops actually runs on.

  • UA and trailer audio

    Score your video creative in the same workspace it was generated in: music beds, effects, and voiceover for hooks, trailers, and story ads.

  • In-game SFX and music

    UI feedback, ability sounds, ambient loops, and background tracks — described in text, generated in seconds, and iterated until they fit the game's feel.

For worked examples, see orchestral game music, adaptive game music, music from your game art and game sound effects.

Layer is trusted by 400+ game studios and entertainment brands, including Zynga, SciPlay, and Huuuge Games, with consumption-based Creative Units, no seat fees, and plans from $10/month for 300 CUs. Start free and hear the difference today.

04

Related features

Questions about Audio Generation

What kinds of audio can Layer generate?+

Layer generates text-to-speech, sound effects, music tracks, and multi-speaker dialogue synthesis — game-ready audio in one workspace, powered by leading models including ElevenLabs.

Can I clone a specific voice?+

Yes. Voice cloning works through Reference Sets, so you can pin a voice and reuse it consistently across characters, lines, and sessions.

Can I fix part of an audio clip without regenerating the whole thing?+

Yes. Audio inpainting replaces a selected time region within a clip, and extension lets you lengthen existing audio — so one flubbed word doesn't cost you the take.

Does audio require a separate tool or subscription?+

No. Audio generation lives in the same Layer workspace as image, video, and 3D — 300+ AI models under one consumption-based plan with no seat fees.

Is my audio data used to train foundation models?+

No. Customer data is never used to train foundation models, and Layer is enterprise-ready with SOC 2 Type II, SSO/SCIM, role-based access, and exportable audit logs.

Try Audio Generation today

Bring your game's soundscape to life today. Layer is free to start — no credit card required.

Create music
Featured models
ElevenLabs Music

Premium AI music generation from ElevenLabs with composition planning and section control.

Lyria 3 Pro

Premium tier of Google's Lyria 3 with highest fidelity and compositional complexity.

All models
A
ACE-Step

Fast open-source music generation with lyrics alignment, remixing, and audio editing.

CassetteAI Music

Ultra-fast music generation producing 3-minute tracks in under 10 seconds at 44.1 kHz.

Lyria 2

Google DeepMind's high-fidelity 48 kHz music model with fine-grained creative control.

Lyria 3

Google DeepMind's next-generation music model with enhanced composition and vocal quality.

Lyria 3.5

Google DeepMind's latest music model, writing full-length songs with vocals from one prompt.

MiniMax Music 3

High-performance MiniMax music model for complete songs up to five minutes with structure tags and seed control.

Minimax Music V2.5

Updated MiniMax music model with improved vocal quality and arrangement control.

Minimax Music V2.6

Latest MiniMax music model with native audio-visual generation capabilities.

Mureka 9.5 Instrumental

Vocal-free music from a text description.

Mureka 9.5 Song

Complete songs with vocals from a description or supplied lyrics.

S
Sonilo Music 1.1

Licensed, commercial-use-safe music from a text prompt with exact duration control.

S
Sonilo Video to Music 1.1

Frame-synced, licensed music scored from video pacing, mood, and timing.

Stable Audio 3 Medium

Full songs and long scores up to six minutes, with restyle, extend and inpaint.

Stable Audio 3 Small Music

Fast, low-cost music up to two minutes, with restyle, extend and inpaint.

Log in to unlock more features

Attachments, projects, reference sets and voice are part of your workspace.