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Layer
Layer for agencies & performance teams

Win the pitch.
Ship every placement.
Keep every client on-brand.

The AI creative platform for agencies and in-house performance teams. Concept a campaign world in a day, produce it for every placement and market, and keep each client in its own private workspace.

Book a demo and we’ll run one of your briefs through every placement before the call.

  • 300+ AI models, one agent: video, statics, playables, 3D and audio
  • A private project or sub-workspace per client, never trains anyone else’s model
Whoever your clients are

Brands, apps, e-commerce and games, on one platform

Your Monday is a beauty launch, your Tuesday a sneaker drop for an online store, your Wednesday an app install campaign, your Thursday a mobile game UA refresh. Layer handles every kind of client in the same workspace, each kept to its own brand, rules and budget. Running performance in-house at a brand, an app, an e-commerce business or a game studio? The same workflows give your UA and growth team agency-level output without the agency.

Otis the Otterly otter handing out oat milk at a city marathon
Consumer brands

Campaigns that look like the brand

Seasonal and launch campaigns, sponsorship and event moments, paid social and display in every market, with logo, palette and tone held exact.

Pidge app store screenshots
Apps & fintech

Performance creative at volume

UI-led statics, app store screenshots, short explainers and hundreds of test cells, with legal lines held in the client’s Skill.

Grand Prix Grannies licensee kit: plush, mug, beanie, die-cast kart, poster
Games & entertainment IP

Characters that stay on-brand

UA video, playables, key art and licensee kits, with characters consistent across every pose, shot and territory.

Flamingo Fortune Lunar New Year slot promo
Casinos & iGaming

Promos for every event

Seasonal promos, CRM headers, banners and re-themed game art, with every market’s ad rules reviewed by your team before launch.

Storyboard, 3D previz and final render of the same glasshouse shot
Production companies & studios

Pre-viz to finished shots

Storyboards, animatics, plates and alpha-channel elements that drop into After Effects, Premiere and DaVinci Resolve.

The same Kite Runners sneaker in six product settings
E-commerce & DTC

Every product, every scene

Product shots placed into any setting, catalogue and marketplace images, sale and drop creative, and short product videos, with packaging and colour kept exact across thousands of SKUs.

Why agencies stall on AI

What agencies told us gets in the way, and how Layer clears it

From Work Dog Studios and the agencies we work with every week.

“We juggle a dozen AI tools on every job”

300+ models, one agentImage, video, 3D, audio and playables in one workspace. The agent picks the model per brief and shows the cost first, so producers stop stitching platforms together.

Creative Agent

“Every generation is a roll of the dice”

Consistent enough for client workReference Sets keep characters and style steady across stills and frames, and alpha-channel video drops animated characters straight into a scene.

Reference Sets · Video

“Generic AI art in a pitch costs us the deal”

Pitch work that looks finishedThe best model per asset, consistent characters and finishing tools, so a rough idea becomes a production-quality world in a day, not a week of moodboards.

Pitch work

“Presets make every client look the same”

Each client keeps its own lookA Reference Set and a Skill per client hold their brand, tone and legal lines, and every output is scored against them.

Skills · QA outputs

“Resizing and versioning eats the margin”

Every format, every channel, one batchSocial statics, display banners, GIFs and Lottie files in every size and market from one approved concept, with usage tracked per client so you see what each account costs to produce.

Reframe · Batch

“Client procurement blocks consumer AI tools”

Passes the security reviewSOC 2 Type II, a separate project or sub-workspace per client, SSO and SCIM, a full audit log, DPA support. Client work never trains foundation models.

Trust Center
One workspace

Learn one tool, not twelve

Statics, video, motion, audio and playables behind one prompt box. The agent picks the right model for each brief and shows the cost first; your designers finish in Figma, Photoshop or Premiere without exporting and re-importing.

Launch Velvet Hour everywhere: hooks, a teaser, a 3D muse, VO and a playableRun
Velvet Hour stillImage
Video
Otis as a 3D model, clay and textured3D
Voiceover · ElevenLabs
Audio
Grand Prix Grannies playablePlayable
Pidge static adStatics
Gemini 3.1 Flash ImageGPT Image 2FLUX.2 [pro]Seedream 5.0 ProRecraft V4Veo 3.1Seedance 2.5KlingSora 2Runway Gen-4.5MiniMax H3Tripo v3.1Meshy V7.1Rodin Gen-2.5ElevenLabsGemini 3.1 Flash ImageGPT Image 2FLUX.2 [pro]Seedream 5.0 ProRecraft V4Veo 3.1Seedance 2.5KlingSora 2Runway Gen-4.5MiniMax H3Tripo v3.1Meshy V7.1Rodin Gen-2.5ElevenLabs

300+ models, one agent, across image, video, 3D, audio and playables. New models land in the same place, so your team never switches tools.

Margin, not headcount

Spend your hours on the work clients pay for.

Clients pay for the idea, the craft and the results, not for resizes and versions. Layer takes the production that eats every retainer, so the same team handles more clients, more briefs and more pitches, at a better margin.

A creative director sketching the Velvet Hour concept
You

The work clients pay you for

  • The insight and the concept
  • Art direction and brand judgement
  • The test plan and what each cell isolates
  • The client relationship and sign-off
Layer

96 assets from one decision

  • Every concept in 8 placements
  • Every placement in 4 markets
  • Round 2 and 3 on the winning hook
  • A cut-down video for each shape

Illustrative: 3 approved concepts × 8 placements × 4 markets.

Four jobs

Four jobs ad teams give Layer

The production that sits between an approved idea and a live campaign.

01 · WIN THE PITCH

Win the pitch with work that looks finished, not like AI slop

Clients can spot generic AI art in a second, and it costs you the deal. Layer gives your artists the best model for every asset, characters that stay consistent across every frame and the polish tools to finish them, so you walk into the pitch with a world that looks production-ready.

  • The right model for each asset, from 300+, instead of one model for everything
  • Reference Sets keep characters and style consistent across every pose, scene and shot
  • Upscale, relight, inpaint and finish in Photoshop or After Effects before anyone sees it
  • A full concept world in a day, built from assets that carry straight into production when you win
Character sheet
Environment
Mock UI frame
Logo + wordmark
Animatic · built from the same assets

Pitch-ready, not prompt-ready: art your client would believe shipped.

02 · CONCEPT VOLUME

Test more concepts than your channels can tire of

Ad platforms reward fresh creative and the team with more concepts in test finds the winner first. A strategist takes a brief to a reviewable, scored set in minutes, so testing is limited by ideas, not production hours.

  • 50–100 concepts a day per strategist, against 5–10 by hand
  • Every output scored against the client’s brand rules as it lands
  • One variable per cell (hook, background, character, CTA) for clean reads
  • Trends (beta) breaks down the hook structures working in the category
50–100concepts a day, a strategist on Layer
5–10concepts a day, the same strategist by hand
Pidge ad: Gerald the pigeon with a long receipt on a window ledgeA · control
Pidge ad: Gerald on a subway platformB · background
Pidge ad: Gerald in a tie on a stack of coinsC · character
Pidge ad with a Get it back buttonD · CTA

Every cell changes one thing: hook, background, character or CTA.

03 · EVERY FORMAT, EVERY CHANNEL

Every static and display format, every size, ready to traffic

Approve the concept once and get the whole media plan back: social statics, display banners, animated GIFs and Lottie files, in every size each channel asks for, localised per market and exported in the file each platform takes. No designer resizing 40 banners by hand.

  • Social statics for Meta, TikTok, Snap, Pinterest, LinkedIn and X: 9:16, 4:5, 1:1, 1.91:1
  • The full display set, from 300×250 and 728×90 to 160×600, 300×600 and 320×50, plus DOOH and custom sizes
  • Animated GIFs, Lottie files and HTML5 banners for lightweight motion where video won’t run
  • Headline and CTA rewritten per market, then exported as PNG, JPG, WebP, GIF, Lottie JSON or layered PSD, inside each channel’s file-size limits
One concept · every shape
Kite Runners Updraft sneaker ad, 9:16KITE RUNNERS
9:16Stories, Reels, TikTok
Kite Runners Updraft sneaker ad, 4:5KITE RUNNERS
4:5Feed
Kite Runners Updraft sneaker ad, 1:1KITE RUNNERS
1:1Feed, carousel
Kite Runners Updraft sneaker ad, 16:9KITE RUNNERS
16:9In-stream
Kite Runners Updraft sneaker ad, 1.91:1KITE RUNNERS
1.91:1Link ads
Kite Runners Updraft sneaker ad, 300×250KITE RUNNERS
300×250Medium rectangle
Kite Runners Updraft sneaker ad, 728×90
728×90Leaderboard
Kite Runners Updraft sneaker ad, 320×50
320×50Mobile banner
Kite Runners Updraft sneaker ad, 160×600KITE RUNNERS
160×600Skyscraper
Kite Runners Updraft sneaker ad, 300×600KITE RUNNERS
300×600Half page
Kite Runners Updraft sneaker ad, GIFKITE RUNNERS
GIFAnimated banner
Kite Runners Updraft sneaker ad, LottieKITE RUNNERS
LottieAnimated JSON
PNGJPGWebPGIFLottie JSONHTML5Layered PSDMP4

Motion: one Kite Runners sneaker-drop concept filling a full media plan, outpainted so a tall cut is never a crop of a wide one.

04 · VIDEO & PLAYABLE

Video and playable ads without a motion queue

Kling, Veo, Seedance, Runway and MiniMax behind one prompt box. Keep characters consistent across shots, cut the ad with voiceover, music and captions on one timeline, and generate an HTML5 playable from the same assets.

  • Consistent character animation that holds across frames
  • Alpha-channel exports for compositing in After Effects
  • Voiceover, SFX and music generated beside the picture
  • Playables as one self-contained HTML5 file
Grand Prix Grannies · UA cut
Timeline · 16:9 → 9:16 → 1:1
Grand Prix Grannies hook: grandma drifting a scooter kartHook
Grand Prix Grannies gameplay with race HUDGameplay
Grand Prix Grannies end card with Play free buttonEnd card
Voiceover · ElevenLabs
Music
Captions, timed and styled

Kling, Veo, Runway, MiniMax and Seedance behind one prompt box.

Reference Sets & Skills

Every client on-brand from the first take

Train a private Reference Set on each client’s approved brand art, and write the brand rules once as a Skill. Every strategist, freelancer and agent session starts from the same ground truth.

  • A set per client, product line or campaign look
  • Skills hold tone, logo rules, legal lines and CTA wording
  • QA outputs scores each generation against those rules
  • Nothing a client uploads trains anyone else’s model
Otis the Otterly otter pouring latte artMascot
Otterly oat milk cartonPack
Otis character model sheetModel sheet
Otis unbothered by a wave of oat milkKey art

Reference Set + Skill → scored outputs

Otterly ad: Otis surfing a wave of oat milk96
Otterly ad: Otis at a rainy breakfast table93
Otterly billboard: Float on89
Off-brand purple cartoon otter ad, flagged at 72Off-brandRegenerated on-brand Otterly ad scoring 9572 · flagged95 · regenerated

Skill: client-brand-rules · logo clear space, legal line, banned claims

Built for agencies

A project or sub-workspace per client. Separate, and auditable.

Give each client its own project inside your workspace, or a fully isolated sub-workspace for accounts that need a hard wall. Either way the client’s files, Reference Sets, Skills and budget stay apart, competing accounts never meet, and every generation is logged with who made it, when and with which model. The agency keeps one parent view of access, spend and billing.

Your agencySSO · billing · audit log
Projects
Velvet Hour
Pidge
Otterly
Moonlit Pictures
Sub-workspaces
Grand Prix Grannies
Flamingo Fortune
Kite Runners
Project per client

Light and fast

Each client’s brief, assets, Reference Sets and Skills in its own project, so the agent stays on that client’s brand run after run.

Sub-workspace per client

A hard wall

Its own members, roles and Creative Unit budget, for competing accounts, pre-launch titles and clients with strict NDAs.

Audit log

Every generation on record

Who generated what, when, with which model and settings, so you can answer any client or legal question in minutes.

Your agency · 7 clients, one account

SSO · Roles · Audit log · Per-client budgets · Usage by client

Client project or sub-workspaceMembersReference SetsCUs this month
Velvet HourProject
Perfume launch, paid social in four markets
11414,200 of 20,000≈ $852 of $1,200
PidgeProject
Money app: performance display and app store tests
829,600 of 12,000≈ $576 of $720
Grand Prix GranniesSub-workspace
Mobile game: weekly UA refresh and playables
14518,420 of 24,000≈ $1,105 of $1,440
Flamingo FortuneSub-workspace
Casino operator: promotions and CRM
746,310 of 9,000≈ $379 of $540
OtterlyProject
Mascot brand: licensee kits and seasonal key art
634,880 of 8,000≈ $293 of $480
Moonlit PicturesProject
Production company: pitch animatics and trailer plates
522,940 of 6,000≈ $176 of $360
Kite RunnersSub-workspace
Sneaker store: product shots, sale drops and catalogue
637,450 of 10,000≈ $447 of $600

Illustrative clients and numbers. Dollar figures at the $60 per 1,000 CU list price.

Onboarded on a live brief

We train your team on a real client project, so Layer is in production from week one.

No seats to buy

Freelancers and client reviewers join a workspace for free. You pay for what gets generated.

Margin you can see

Usage by workspace, member and model, so every client’s production cost is on one screen.

Partner Program

Bring client studios onto Layer and earn rewards while they get onboarding perks.

Consumption controls

Always on budget, for every client and every team

AI spend that nobody can predict is how agencies lose margin. Layer lets admins decide how many Creative Units each team and each client can use, before anyone generates, so a retainer never turns into an overrun.

Velvet Hour Client sub-workspace · October retainer
14,200of 20,000 CU · 71%
Cap
Reframe 2 hooks into 8 placements≈ 16 CURun
Within budget · 5,784 CU left this month
Group usage limits

Cap a team’s spend

Create a group for a team and set a CU limit per member for a Daily, Weekly or Monthly period. Split teams by budget, not only by discipline: raise the cap for a pitch crunch without raising it for anyone else.

Client sub-workspaces

Allocate Creative Units per client

Transfer Creative Units from your parent workspace to each client’s child workspace, so every account has exactly the capacity its retainer pays for, and give a group access to just that client.

Model controls

Choose which models your team can use

Limit a team to the models a client has approved, or keep premium video models for the people who need them.

See it before you spend it

The cost shows before every run

Every generation and workflow shows its Creative Unit cost before you press Run, and failed generations are never charged.

Usage and Overages

Know where every Creative Unit went

The Usage page groups spend by Model, Modality, Mode or User. When someone goes over a cap, they appear under Overages with how far over they are, so you can bill the client or adjust the limit.

Groups & Roles · Agency workspace

GroupWorkspace roleUsage LimitMembers
Creative leadsAdminNoneMKAR 4
Velvet Hour teamMember1,500 CU (≈ $90) / MonthlyJSPBEO 12
Pitch squadMember400 CU (≈ $24) / WeeklyMKJSAR 6
FreelancersMember60 CU (≈ $3.60) / DailyTLRDNV 18
Client reviewersViewer0 CU (≈ $0) / MonthlyCRLV 9

Illustrative groups and limits. Groups are part of the Enterprise plan. Dollar figures at the $60 per 1,000 CU list price.

Work Dog Studios · made with Layer
Case study · Work Dog Studios

A 50-person agency, 70% faster from idea to asset

Work Dog Studios is a New York creative agency making AI, animation, UGC and motion work for game publishers. They swapped a dozen single-purpose AI tools for one Layer workflow.

  • A full gaming ad for a game that didn’t exist yet: characters, environments, mock UI and animations in one day
  • Consistent character animation with alpha-channel exports, dropped straight into scenes
  • UA video ads for mobile titles built entirely from Layer-generated parts
70%faster early-stage production
30–40 hsaved per campaign
1 dayvs a week of moodboards

“AI won’t replace great studios. But great studios that use AI? They’ll replace the ones that don’t.”

Vincent Scala, CEO and Creative Director, Work Dog Studios

Built for agencies

A platform that makes you more valuable, not replaceable

Many AI video tools now sell straight to brands with the promise of needing fewer agencies. Layer is built the other way round: around your client roster, your craft and your margin.

Typical AI video suiteShared presets
Perfume ad in the same generic cinematic presetPerfume
Oat milk ad in the same generic cinematic presetOat milk
Sneaker ad in the same generic cinematic presetSneaker
Finance app ad in the same generic cinematic presetFinance app
Mobile game ad in the same generic cinematic presetMobile game
Casino ad in the same generic cinematic presetCasino

Six clients, one preset: every campaign starts to look alike

Layer for agenciesA Reference Set per client
Velvet HourVelvet Hour
OtterlyOtterly
Kite RunnersKite Runners
PidgePidge
GranniesGrannies
Flamingo FortuneFlamingo Fortune

Every client looks like itself

Ask any AI platformTypical AI video suiteLayer for agencies
Who it’s built forBrands, often pitched as a way to rely less on agenciesAgencies: a project or sub-workspace per client, auditable, your margin visible per account
How each client looksShared presets, so campaigns start to look alikeA Reference Set and Skill per client, every output scored against them
FormatsMostly cinematic videoVideo, statics, playables, 3D and audio from the same assets
Range of clientsGeneric ad styles that suit some categoriesBrands, apps, IP, casinos and production companies, each with its own Reference Sets and rules, plus game-native formats like HTML5 playables
SeatsSeat limits or seat-based enterprise tiersNo seat fees: freelancers and client reviewers join free
Client IPCheck the termsCustomer data never trains foundation models; SOC 2 Type II; isolated workspaces
Your stack

Inside the tools ad teams already use

Generated work arrives where the brief, the layout and the edit already live. Connect Meta, Google, TikTok and AppLovin so the agent learns what performed.

Learns from what performedMetaGoogleTikTokAppLovin
Photoshop
After Effects
Premiere Pro
Blender
PhotoshopFigmaAfter EffectsPremiere ProBlenderMMayaUnityUnreal EngineSlackChromeMCPLayer MCP (Claude){ }REST API & CLI
Founder walkthrough

Six things your ad team can do this week

Burcu Hakguder, Layer co-founder, walks through each one live.

On Layer

Trusted by 400+ studios, including these publishers

Agencies like Work Dog Studios produce for these publishers on Layer. Teams make 5-8x more ad variations per sprint; more agency references on request.

ZyngaUnityBig FishTripledotSocialpointHuuugeLight & WonderIGTPeak GamesWildlifeHomaSupersolidGram GamesCookAppsCool GamesSuper Free GamesT2

Ready for your clients’ security review. Pre-launch campaigns and licensed IP need more than a consumer tool.

SOC 2 Type IICustomer data never trains foundation modelsData stored in the EUSSO, SAML and SCIMRole-based access and audit logDPA and security review support

Questions ad teams ask

How many more variations can a team make?

Teams on Layer make 5-8x more ad variations per sprint. A strategist can take 50–100 concepts a day from brief to review, against 5–10 by hand, which is what makes structured testing practical.

Statics only, or video too?

Both, plus playables. Video models such as Kling, Veo and Runway sit beside the image models, and the timeline cuts generated shots, voiceover, music and captions into a finished ad, reframed for each placement.

How does Layer protect client IP?

Layer is SOC 2 Type II certified. Each client can have its own isolated workspace with roles, SSO and an audit log. Customer data is never used to train foundation models, and one client’s assets never reach another’s outputs.

How is Layer different from cinematic AI video tools?

Those tools focus on cinematic video and shared presets, and many now sell directly to brands. Layer covers every format a campaign needs (video, statics, playables, 3D and audio) and is built around agencies: a separate, auditable project or sub-workspace per client, each client’s own Reference Sets and brand rules, and no seat fees for freelancers or reviewers.

Will Layer replace our creative team?

No. Layer takes the repetitive production: variations, resizes, localised versions and first cuts. Your strategists and designers keep the ideas, the art direction and the call on what ships.

How does pricing work for an agency?

Creative Units for what you generate, no per-seat fees, so freelancers and client reviewers can all have access. A project or sub-workspace per client keeps assets and budgets apart, and the parent account keeps billing in one place.

What about ad rules in regulated categories?

Nothing ships without your review. Your team and your client’s compliance owners stay responsible for platform and market ad policies; Skills can hold the legal lines and banned claims so drafts start compliant.

Bring your next campaign to Layer

Start free and run your next pitch or test today, or talk to sales about client sub-workspaces, usage limits and enterprise security for your agency or in-house team.

No seat fees. Pay for what you generate in Creative Units.