OmniHuman 1.5
OmniHuman 1.5 from ByteDance is the latest generation of the audio-driven avatar model, animating a single still image of a person from an audio track. It delivers sharper lip-sync, richer emotional expression, and more natural body motion than the original, with optional text prompting and 720p or 1080p output. It is ideal for realistic digital humans in advertisements, explainer videos, and virtual communication.
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OmniHuman 1.5 from ByteDance is the latest generation of the audio-driven avatar model, animating a single still image of a person from an audio track. It delivers sharper lip-sync, richer emotional expression, and more natural body motion than the original, with optional text prompting and 720p or 1080p output. It is ideal for realistic digital humans in advertisements, explainer videos, and virtual communication.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and OmniHuman 1.5 becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use OmniHuman 1.5 to animate a torch-lit dungeon corridor with a slow dolly forward.”
execute_forge({
"base_model_id": "omnihuman-v1.5",
"prompt": "A torch-lit dungeon corridor, slow dolly forward",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/bytedance-omnihuman-v1-5/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A torch-lit dungeon corridor, slow dolly forward"
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- prompt string
- Describe what to generate, or the change to make.
- color_palette any
- Colors the output should use. This model doesn't take a palette natively, so the colors are added to the prompt.
- guidance_file_first_frame file[]required
- The frame the video starts on
- guidance_file_reference_audio file[]required
- Guides style and voice without being modified
- prompt_language string
- The language the prompt is written in, so it reaches the model as you meant it.
Why use OmniHuman 1.5 for video?
Cinematic video generation
OmniHuman 1.5 creates high-fidelity video content suitable for trailers, gameplay previews, and marketing materials with temporal consistency.
Flexible input modes
Generate from text prompts, reference images, or existing video. Supports various aspect ratios and durations for different content needs.
Production-ready output
Clean motion, stable framing, and coherent transitions make outputs ready for direct use in UA campaigns and social content.
Game trailers and cinematic previews
Create attention-grabbing trailers and gameplay previews that showcase your game at its best. High temporal consistency ensures smooth, professional results.
UA video creative at scale
Generate dozens of video ad variants for A/B testing across platforms. Rapid iteration lets performance teams optimize creative angles quickly.
Character animations and in-game cinematics
Bring characters to life with animated sequences for cutscenes, promotional materials, and social content.
FAQ
How much does OmniHuman 1.5 cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
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