Game Asset Library
Every Asset Findable, Organized, and Ready to Ship
Asset Library & Search
Generative pipelines create a new problem the moment they work: volume. Thousands of generations pile up across projects and teammates, and the asset you need is somewhere in there — under a filename nobody remembers, in a folder nobody agreed on. Teams end up regenerating work they already paid for because finding it costs more than making it again.
The Asset Library makes everything your workspace produces browsable, filterable, and searchable in one place — files, styles, reference sets, and workflows together, with the context of how each asset was made attached to it.
01
Key capabilities
Full-Text Search Across Everything
One search covers files, sessions, projects, reference sets, workflows, and models. Type what you remember — a prompt fragment, a project name, a label — and get to the asset in seconds.
Faceted Filters and Saved Views
Narrow the library by facet, then save the view. The UA team's "approved ad stills" and the art team's "character concepts, this sprint" become one-click destinations instead of repeated filter setups.
Labels and Folder Hierarchy
Workspace-defined labels apply to any object, and folder hierarchies give structure that mirrors how your production is actually organized. Tag by feature, event, rarity — whatever your pipeline needs.
A Lightbox with Full Context
Open any file full-screen to see its generation parameters, walk its version history, and act on it immediately with the complete edit-tool rail. Provenance and next steps live in the same view.
Export in the Format You Ship
Send assets out as PNG, JPEG, PSD, MP4, WEBM, MOV, GIF, OBJ, GLTF, or ZIP. From library to game engine or design tool without a conversion step in between.
02
How it works
Everything Lands in the Library
Every generation, upload, trained style, and workflow in your workspace is automatically part of the library — no filing ritual required.
Organize Your Way
Add labels, build folder hierarchies, and save the filtered views each team relies on. Structure grows with the workspace instead of being imposed up front.
Find, Inspect, Ship
Search or Cmd+K to the asset, check its parameters and versions in the lightbox, run an edit if it needs one, and export in the format your pipeline expects.
The industry's best creative models. One platform.
03
Built for game production
Live-Ops Reuse Instead of Rework
Last year's harvest-event assets are a search away, complete with the parameters that made them. Reskin what exists instead of rebuilding from memory.
A Shared Source of Truth
With 400+ studios and entertainment brands creating on Layer, the pattern is consistent — teams move faster when art, marketing, and production browse the same library instead of trading zip files.
From Approval to Engine
Version history shows which iteration was approved, and multi-format export gets it into the build. The handoff between creative and engineering stops being a chase.
Scales with Your Output
Search, labels, and saved views hold up whether the workspace has a thousand assets or a hundred thousand — the library gets more valuable as it grows, not messier.
Your team's past work is an asset in itself. The Asset Library makes sure it stays findable, attributable, and ready to use.
04
Related features
Questions about Asset Library & Search
What does search actually cover?+
Full-text search spans files, sessions, projects, reference sets, workflows, and models — one query searches everything your workspace has made.
How do teams keep a large library organized?+
Folder hierarchies handle structure, workspace-defined labels tag any object, and faceted filters with saved views give each team a browsing setup that persists.
Can I see how an asset was made?+
Yes. The full-screen lightbox shows each file's generation parameters and version history, alongside the complete edit-tool rail for immediate follow-up work.
What formats can I export?+
PNG, JPEG, PSD, MP4, WEBM, MOV, GIF, OBJ, GLTF, or ZIP — covering images, video, and 3D straight into your engine or design tools.
Is there a fast way to jump around the workspace?+
Yes. The command palette (Cmd+K) jumps to any file, project, workflow, or model from anywhere in Layer.
Try Asset Library & Search today
Give your team one searchable home for everything it creates. Start free on Layer — no credit card required.

