# Text to Textured 3D Models in One Workspace

> Create textured 3D meshes from text with AI 3D generation. PBR materials, T/A poses, and OBJ/GLTF export to Blender, Maya, or your engine. Start free.

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3D content is the slowest, most expensive lane in game production. A single prop can eat days of modeling, UV work, and texturing before anyone knows whether it belongs in the game — and blockout-quality placeholders don't tell you much. Meanwhile the backlog of props, environments, and characters keeps growing faster than the 3D team.

Layer's 3D generation turns a text prompt into a textured mesh, with PBR material sets and textures generated alongside the geometry. Explore shapes, fill scenes, and hand artists a real starting point — then export to Blender, Maya, or your game engine and keep working in the pipeline you already have.

## Key Capabilities

**Text-to-3D textured meshes**
Describe the asset and get a textured 3D mesh back — geometry and surfacing together, so every result is evaluable in context rather than as a gray blob.

**PBR materials and textures**
Generations include PBR material sets and textures alongside the geometry, giving assets the surfacing detail modern engines and renderers expect.

**T/A poses and parts**
Character meshes can generate in T or A poses with parts, the neutral setup that rigging and animation workflows are built around — so generated characters slot into downstream work instead of fighting it.

**Export to your pipeline**
Send results to Blender, Maya, or your game engine, with OBJ and GLTF formats supported. Layer feeds your pipeline; it doesn't replace it.

**One workspace with everything else**
3D generation sits beside image, video, and audio in the same workspace — 300+ AI models, model-agnostic, with day-0 integrations as new models ship.

## How It Works

**Describe the asset**
Write a prompt for the prop, character, or environment piece you need. For characters, generate in a T or A pose to set up downstream rigging.

**Generate and review**
Layer produces a textured mesh with PBR materials. Spin it, inspect it, and iterate on the prompt until the form and surfacing are right.

**Export and integrate**
Export as OBJ or GLTF into Blender, Maya, or your game engine, then refine, rig, and drop it into the game.

## Built for Game Production

**Prop and environment fill**
Populate scenes with generated props and set dressing instead of spending modeler-days on background assets nobody will inspect up close.

**3D concepting**
Explore silhouettes, proportions, and material directions in actual 3D before committing production modeling time. A textured mesh answers questions a 2D concept can't.

**Character starting points**
Generate characters in T/A poses with parts, export to your DCC, and let artists spend their time on the finishing work that defines quality — not the blockout.

**Marketing and UA renders**
Generated meshes work beyond the game too: hero props and characters for store art, ads, and promotional scenes, produced in the same workspace as your 2D and video creative.

For worked examples, see [3D models from four views](/use-cases/four-view-3d-models), [low-poly 3D models](/use-cases/low-poly-3d-models) and [PBR 3D models](/use-cases/pbr-3d-models).

Layer's 3D generation is trusted as part of the platform used by 400+ game studios and entertainment brands, with consumption-based Creative Units, no seat fees, and plans from $10/month for 300 CUs. Start free and see how fast a prompt becomes a mesh.

## Frequently Asked Questions

### What does Layer's 3D generation actually produce?

Text-to-3D generates textured meshes with PBR material sets and textures alongside the geometry, so you get an asset you can evaluate and use — not just a shape.

### Can generated characters be posed for rigging?

Yes. Layer supports T/A poses and parts, giving character meshes the neutral stance downstream rigging and animation workflows expect.

### Which formats and tools can I export to?

You can export to Blender, Maya, or your game engine, with OBJ and GLTF formats supported.

### Do I need a separate subscription for 3D on top of image and video tools?

No. 3D generation is part of the same Layer workspace as image, video, and audio — 300+ AI models under one consumption-based plan with no seat fees.

### Is Layer safe for studio IP?

Yes. Customer data is never used to train foundation models, and Layer is SOC 2 Type II with SSO/SCIM, role-based access, and exportable audit logs.

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Generate your first textured 3D mesh today. Layer is free to start, with no credit card required.

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[View original](https://layer.ai/features/3d-generation) | [All Features](https://layer.ai/features)
