# estimate_forge_price

Estimate the Creative Units price of a forge run before executing it.

Requires either a \`base\_model\_id\` or at least one reference set; passing neither is an error.  
Prices through the same reference-set translation and model selection as \`execute\_forge\`, so  
the returned price matches what the run itself charges for identical inputs. A seam repair or  
background removal that runs after it as its own child run is billed separately and is not  
included. Executes nothing.

For forge lifecycle guidance, call get\_forge\_instructions.

## Parameters

| Parameter                   | Type                       | Default | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| --------------------------- | -------------------------- | ------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| subtitle\_preset            | string                     | —       | Caption style, spelled exactly as one of the model's \`subtitle\_presets\`: any other name is quoted at the default style and refused at launch. Its \`subtitle\_dynamic\_presets\` animate word by word and bill at a higher rate, so pass the same preset to the estimate. Omit for the model's default style.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| subtitle\_color             | string                     | —       | Caption text colour as hex (\`#FFFFFF\`), for models whose capabilities report \`subtitle\_primary\_color\`.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| subtitle\_secondary\_color  | string                     | —       | Colour of the words the model emphasises, as hex, for models whose capabilities report \`subtitle\_secondary\_color\`.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| subtitle\_alignment         | enum                       | —       | Where the captions sit vertically, for models whose capabilities report \`subtitle\_alignment\`.One of: top, center, bottom                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| base\_model\_id             | string                     | —       | Base model to price, given as an id (e.g. flux-dev), display name, or community alias. Not required when passing reference sets — a model is then auto-picked from them. Required otherwise.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| reference\_sets             | ForgeReferenceSetInput\[\] | \[\]    | Reference Sets the run will attach. Required when no base\_model\_id is given.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| set\_idrequired             | string (uuid)              | —       | Reference Set ID, from \`list\_reference\_sets\`.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| weight                      | number0–2                  | 1       | Weight for the set's LoRA adapter when one applies. 1.0 = as trained; lower weakens, higher over-applies. Ignored for sets applied as reference images or prompt text.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| modality                    | enum                       | —       | Output modality: image, video, three\_d, or audio. Used to disambiguate reference-set translation; inferred from the reference sets when omitted.One of: text, image, audio, video, three\_d, playable, world                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| width                       | integer\>0                 | —       | Output width in pixels. Pass both width and height whenever the output must have a specific aspect ratio: with either one absent and an init image, editing reference, or first frame attached, the output geometry is taken from that file rather than from a model default.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| height                      | integer\>0                 | —       | Output height in pixels. Pass both width and height whenever the output must have a specific aspect ratio: with either one absent and an init image, editing reference, or first frame attached, the output geometry is taken from that file rather than from a model default.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| batch\_size                 | integer1–16                | 4       | Number of outputs to estimate price for (1-16).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| guidance\_files             | ForgeGuidanceFileInput\[\] | \[\]    | The guidance files the execute call will pass. An upscale or a per-megapixel background removal is priced by its source file's size, and on some models an input image bills the edit rate.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| file\_idrequired            | string (uuid)              | —       | File ID of an uploaded file.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| typerequired                | string                     | —       | Guidance type: init\_image, reference\_image, pose, depth, canny, softedge\_hed, segmentation, lineart, face, first\_frame, last\_frame, init\_video, reference\_video, reference\_audio, init\_audio, init\_mesh, texture\_image, scribble, color\_sketch, draft\_video, draft\_world, draft\_mesh. See model capabilities for supported types per model.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| weight                      | number0–1                  | —       | Influence weight (0-1). Defaults to 0.5 for init\_image, 1 for others.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| video\_frame                | enum                       | —       | For a video file in an image slot (first\_frame, last\_frame, reference\_image, init\_image): the frame of it to use. Defaults to its first frame, or its last for last\_frame.One of: first, middle, last                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| video\_frame\_seconds       | number≥0                   | —       | For a video file in an image slot: the frame at this many seconds into it. Overrides video\_frame.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
| view                        | enum                       | —       | For a model whose capabilities list init\_image\_views: the view this init\_image shows. Tag every source with its view; a view with no image stays empty. Every set needs a front view, even a single image.One of: FRONT, LEFT, BACK, RIGHT                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| annotations                 | ImageAnnotations           | —       | On the init\_image or a reference\_image: numbered marks saying what to change where (or what to use from a reference), for models whose capabilities report visual\_annotations. Each item has an id, a kind (BOX, ELLIPSE, ARROW, FREEHAND, PIN), points from (0, 0) top left to (1, 1) bottom right of the image after any crop or rotation (two corners for a box or ellipse, tail then head for an arrow, one for a pin), an intent (EDIT, REMOVE, or MOVE for an arrow whose source\_id names the box or ellipse to move) and a note saying what to do there. NATIVE\_BOXES models take only boxes and arrows moving a box, on the init\_image. Leave color unset to have it chosen against the image.                                                                                                                                                                                                                                                                |
| items                       | ImageAnnotation\[\]        | \[\]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| idrequired                  | string1–64 chars           | —       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| kindrequired                | enum                       | —       | One of: BOX, ELLIPSE, ARROW, FREEHAND, PIN                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| intent                      | enum                       | EDIT    | One of: EDIT, REMOVE, MOVE                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| pointsrequired              | ImageAnnotationPoint\[\]   | —       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| note                        | string0–500 chars          | —       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| color                       | string                     | —       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| source\_id                  | string                     | —       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| color                       | string                     | —       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| mask                        | ForgeMaskInput             | —       | The mask the execute call will pass. Some models bill a masked edit at a different rate.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| file\_id                    | string (uuid)              | —       | Mask image file ID.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| for\_transparency           | boolean                    | —       | Use the init image's transparent areas as the mask. As the only mask source, a fully opaque init used as stored (no transform, padding or target) is refused; a mask file works on any init.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| for\_nontransparency        | boolean                    | —       | Use non-transparent areas as mask.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
| edge\_radius                | integer≥0                  | 0       | Mask edge blur radius in pixels.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| composition\_plan           | CompositionPlan            | —       | The track as an ordered list of sections, for models whose capabilities report \`composition\_plan\`. Pass the same plan you intend to execute: it sets the clip's length section by section, and audio is billed per second, so an estimate without it prices a different track from the one that will run.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| positive\_styles            | string\[\]                 | \[\]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| negative\_styles            | string\[\]                 | \[\]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| sectionsrequired            | MusicSection\[\]           | —       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| namerequired                | string1–100 chars          | —       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| duration\_secondsrequired   | number3–120                | —       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| positive\_styles            | string\[\]                 | \[\]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| negative\_styles            | string\[\]                 | \[\]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| lines                       | string\[\]                 | \[\]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| respect\_section\_durations | boolean                    | true    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| duration\_seconds           | number\>0                  | —       | Output length in seconds — video clip length, or audio clip length for models whose duration\_seconds\_min / duration\_seconds\_max say they take one.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| prompt                      | string                     | —       | Text prompt. Needed for CHARACTER\_COUNT pricing models.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| generate\_audio             | boolean                    | —       | Generate audio with video.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| draft                       | boolean                    | —       | Render a quick, low-cost draft instead of the full-quality output, on models whose capabilities report \`draft\`. Complete a draft you want to keep with the model in its run output's \`draft.completion\_base\_model\_id\`, passing the draft's file\_id as a guidance file of its \`draft.completion\_guidance\_type\`.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| upscale\_ratio              | number                     | —       | Upscale factor (e.g. 2.0, 4.0).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| vectorize                   | boolean                    | —       | Vectorize the output image.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| reframe                     | boolean                    | —       | Reframe/extend the image.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| remove\_background          | boolean                    | —       | Remove the background — pass it here whenever the execute call will, so the estimate reflects the same run.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| tileability                 | boolean                    | —       | Tileable output: pass it here whenever the execute call will. On a model without \`native\_tileability\`, a STRUCTURED or unset \`tile\_texture\` gives each output a seam-repair run that is billed separately and is not in this estimate.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| tile\_texture               | enum                       | —       | Pass it whenever the execute call will. STRUCTURED or unset adds a repaint run per output that this estimate does not include.One of: ORGANIC, PIXEL, STRUCTURED                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| projection                  | enum                       | —       | EQUIRECTANGULAR for a skybox: pass it here whenever the execute call will.One of: EQUIRECTANGULAR                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| tile\_grid                  | TileGrid                   | —       | Draw a game tile onto a fixed grid, so every tile of a set shares one projection and footprint and snaps together in an engine. Only models whose capabilities report tile\_grid accept it. The run draws over a blockout of the grid, so pass no init\_image (a reference\_image carries the set's look, or the same building for another facing); the output comes back cut out and fitted onto the grid. shape SQUARE (the default) draws an isometric diamond tile, HEXAGON a hex tile with orientation POINTY\_TOP (the default) or FLAT\_TOP. elevation 30 is 2:1 dimetric for a square (at most 60); a hexagon takes 60 unless set, 90 looking straight down. footprint\_width x footprint\_depth in cells (a hexagon covers one); height in cell sides (0 for a flat ground tile, about 1 to 2 for a building); facing 0, 90, 180 or 270 turns the camera around a square tile (a hexagon faces 0); tile\_width is the delivered width of one cell's outline in px. |
| shape                       | enum                       | SQUARE  | One of: SQUARE, HEXAGON                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| orientation                 | enum                       | —       | Unset takes the shape's first: DIAMOND for a square, POINTY\_TOP for a hexagon.One of: DIAMOND, ALIGNED, POINTY\_TOP, FLAT\_TOP                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| elevation                   | number20–90                | —       | Unset takes 30 (2:1 dimetric) for a square, 60 for a hexagon.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |
| facing                      | enum                       | 0       | One of: 0, 90, 180, 270                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| footprint\_width            | integer1–8                 | 1       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| footprint\_depth            | integer1–8                 | 1       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| height                      | number0–6                  | 0       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| tile\_width                 | integer16–1024             | 128     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| light\_from                 | enum                       | left    | One of: left, right                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| output\_fit                 | OutputFit                  | —       | Fit each image output onto a delivery canvas after the run: trim its transparent margin, or place it on a FIXED width x height canvas aligned on an anchor. For a set of sprites, a FIXED canvas with anchor BOTTOM\_CENTER stands every sprite on the same point, so a set shares one sprite size. anchor BASE is only for a game tile drawn with tile\_grid: it stands each tile's base on the same point, and a FIXED canvas without tile\_grid refuses it. Omit to deliver the output as generated.                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| trim                        | boolean                    | false   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| canvas                      | enum                       | CONTENT | One of: CONTENT, FIXED                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| width                       | integer1–4096              | —       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| height                      | integer1–4096              | —       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| scale                       | enum                       | PLACE   | One of: PLACE, SHRINK\_AND\_PAD, FIT\_AND\_PAD, FIT\_AND\_CROP, STRETCH                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| anchor                      | enum                       | CENTER  | One of: TOP\_LEFT, TOP\_CENTER, TOP\_RIGHT, CENTER\_LEFT, CENTER, CENTER\_RIGHT, BOTTOM\_LEFT, BOTTOM\_CENTER, BOTTOM\_RIGHT, BASE                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
| padding                     | integer0–512               | 0       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| nine\_slice                 | boolean                    | —       | Deliver each image output as a 9-slice UI element (a button, frame, panel or tab that resizes): after the run, Layer finds the plain band through its middle on each axis, makes the edges and centre tile (painted texture kept, light evened out), and records the insets on the file, ready for a UI kit export. Prompt for ornament in the corners only and a plain or evenly textured middle, on a solid background colour (asked for a transparent one, models paint a checkerboard into the pixels); an image with a centred emblem comes back without insets. Omit for anything that does not resize.                                                                                                                                                                                                                                                                                                                                                               |
| parallax                    | ParallaxSplit              | —       | Split the init image into parallax layers by depth, for a side-scroller background: run it on an image eraser or inpainting model (an ERASE\_OBJECT or INPAINTING use case) with the scene as init\_image; that model fills in what each layer hides. \`layers\` (2 to 6, default 5) are cut at \`cuts\`, ascending nearness values in (0, 1), one fewer than the layers; omit cuts to cut at the gaps in the scene's own depth. \`loop\` makes every layer repeat left to right. An inpainting model given no prompt is told to continue the scenery. The output is one layered PSD, farthest layer at the bottom, with each layer's scroll speed recorded on the file, ready for export\_parallax. It bills one run of the model per layer but the nearest.                                                                                                                                                                                                               |
| layers                      | integer2–6                 | 5       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| cuts                        | number\[\]                 | —       |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| loop                        | boolean                    | false   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| target\_language            | string                     | —       | The language a \`dub\_video\` model speaks the clip in, as one of the ISO 639-1 codes its capabilities list under \`dub\_languages\` (e.g. \`de\`). Required by those models, ignored by every other. ElevenLabs Dubbing leaves the picture and its length as they are; the HeyGen models re-sync the lips and may lengthen or shorten the clip to the new language's pace, so a dub laid back over an existing edit belongs on ElevenLabs.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| camera                      | ForgeCameraInput           | —       | Camera view change the execute call will pass — include it here for parity, so the estimated model can be checked for camera\_transform support before money is spent.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| yaw\_degrees                | number\-360–360            | —       | Orbit horizontally around the subject, in degrees: 90 = right side view, 180 = back view, 270 (or -90) = left side view.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| pitch\_degrees              | number\-30–90              | —       | Camera elevation in degrees: positive looks down (90 = top-down), negative looks up (-30 is the lowest supported angle).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| roll\_degrees               | number                     | —       | Bank around the viewing axis in degrees, clockwise positive. Natively camera-capable models ignore roll.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| distance\_delta             | number                     | —       | Dolly out (positive) / in (negative), in scene units; \~5 spans wide shot to close-up.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| fov\_delta\_degrees         | number                     | —       | Field-of-view change in degrees: positive widens (zoom out), negative narrows. Alternative to distance\_delta.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| quality                     | enum                       | —       | Quality level. Models offer different rungs of the shared ladder (see a model's \`quality\_levels\`); a rung the model does not offer is clamped to the nearest one it does, never refused. Higher rungs can cost more.One of: minimal, low, medium, high, xhigh, max                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| use\_ta\_pose               | boolean                    | —       | Deprecated: use pose\_mode. Legacy rig-ready-pose toggle for 3D.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
| pose\_mode                  | enum                       | —       | Rest pose for a character mesh: A\_POSE or T\_POSE. Support varies by model.One of: A\_POSE, T\_POSE                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| include\_textures           | boolean                    | —       | Include textures in 3D output.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| quad\_mesh                  | boolean                    | —       | Generate quad mesh.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| pbr\_materials              | boolean                    | —       | Generate PBR materials.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| low\_poly                   | boolean                    | —       | Generate low-poly mesh.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| generate\_parts             | boolean                    | —       | Generate separate parts.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| detailed\_geometry          | boolean                    | —       | Generate denser, more detailed geometry. Costs extra and only some 3D models support it.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
| remesh\_geometry            | boolean                    | —       | Set false to skip the provider's remesh phase and keep its raw high-density geometry. Only some 3D models support it.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| export\_uv                  | boolean                    | —       | Set false to omit UV coordinates from the 3D output.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| compress\_geometry          | boolean                    | —       | Geometry compression. No current 3D model offers it, so leave it unset.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| texture\_resolution         | enum                       | —       | Base color texture size: RES\_2K, RES\_4K or RES\_8K, as the model's \`texture\_resolutions\` lists. RES\_8K costs extra.One of: RES\_2K, RES\_4K, RES\_8K                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| face\_limit                 | integer                    | —       | Face/polygon limit for 3D mesh.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| workspace\_idrequired       | string (uuid)              | —       | The user's workspace id.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
